The road to ZombieRun
Posted on September 24th, 2013
The graphics were trivial as it was the first time I was trying my hand at drawing game elements. I even created some sort of level creator to build new levels more easily. I let my family and friends play the game and the feedback was very positive. I felt great, I started thinking that this was really something I could do.
The following semester I took a sequel course for the Media course called “Game and virtual environment development”. This course looked more deeply into game development basics and gave some practical game developing skills with Adobe Flash and ActionScript. This course had one concrete goal. You had to create a game by the end of the course. The framework and game engine was not restricted, but the courses’ main focus was with Flash development. I was still excited with my experience with Sneaky Ninja and was thinking how to go forward from here. I looked around the net, played through countless platformers on different flash gaming sites. And then I stumbled on Flixel. I had studied about 15 different gaming engines before, but none of those seemed easy. It was just like a walk in the park. I downloaded the provided sample games, made some changes and everything worked. I was once again very motivated and eager to start building my game.
By the end of the semester I had a game with simple menu and 4 levels. The game got my professor very excited and got me a straight A all the way. I was very pleased with the result that I managed to achieve with such a short period. I was excited, but at the next moment thinking that it’s not the end. I should create something real from this. This little game could be awesome.
To be continued…